Well, I've never beed terribly good at these Journals, and as can be seen, updates come with near-glacial slowness...
On the whole, I'm kind of in this restless, emotionally-neutral kind of mood. Litle of significance has happened in my life over the last several months, with perhaps one exception: meeting Beowulf over at Anime Boston a short month or so ago. While that was extermely pleasant, as was the time spent with a close firend there as well, the time since has been day-to-day daily grind, with nothing special, and now has been followed by an enforced week's "vacation" read short-term lay-off due to the business not having any business. Thus, after a week with little or nothing to do, I decided to unarchive some of my old art and put it up to be giggled over.
As I said, I'm currently a very bored and restless, perhaps a bit snappish, vixen.
Well, that's really it for the moment. I WISH something new would happen.
*swishes all nine of her tails and crawls back into her den, bored as can be*
heh ive used to them my work dont really go by schedule either due school since its last year and ive supposed to desing and build some electronical device from scratch
You're quite welcome. I happen to play several video games, mostly based off of the Half Life engine. One of my favorites is The Specialists, and thus, seeing one of your pieces, the pose was straight from that game. I wish your models were set up for that, because I would love to use them online. Your work is gorgeous. Please come up with more!
On average, how many polys for one of your figures? Not the backgrounds or weapons, just the figures? I'm reasonably certain they can go through a clean-up phase and be optimized, as I've seen some fantastic examples of models that lose practically nothing in the optimization phase.